This is a collection of bits of code that are not enough for a tutorial.
Showing posts with label
player
.
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Showing posts with label
player
.
Show all posts
Sunday, December 8, 2013
Disorientation player when bullets hit
For greater realism disorientation occurs player (similar to how it happens when fired from a "weapon 357"), when it misses an enemy bullet. If the health of at least 10 points, disorientation increases.
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